2012 m. spalio 1 d., pirmadienis


I haven't worked much on the renderer project lately. A week back started figuring out what I needed from the engine and started working on it more seriously. I'll be rewriting most of the rendering code. The engine will now use octree world like the one seen in cube2 engine, check it out if you haven't seen it yet!
You can see my first attempt at building octree with some mesh data:

After I get materials ready, I'll probably do some code refactoring and continue working on octree world structure (probably will rewrite most of the stuff from scratch).

This might be a new start for the marrble project or something else :)